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Combat Log Events now captured for Raids and Battlegrounds if Debug is enabled.
#Firestorm wow druid restoration artifact quest bugged manual
now recognizes LazyRaider and Raid Bot as manual movement bots and will automatically disable Singular movement if Disable Movement set to Auto These short pull distances can cause unexpected results which is often incorrectly attributed to the Combat Routine, so while not an error condition the notice attempts to make you aware. Some Questing Profiles set the Pull Distance to extremely low values temporarily. display a notice at Start if the Pull Distance is set to less than 25 yards. Note, some Quest profiles change the Pull Distance to force that behavior, so please check before posting any issues with your ranged toon doing this. movement issue for some ranged classes periodically running to melee range before attacking. exception occurring infrequently as current target dies this appeared to detected autoattack at times and interfere with some classes casting Any extraneous version # reported by HonorBuddy for Singular should be 0.0.0.0 commented out conflicting version number. Should no longer target or consider mobs that were created by or summoned by another unit (includes totems, bloodworms, etc.) This will not prevent Bot from targeting these as it deems necessary, but Singular will no longer seek them out Singular now works around this making sure every line output is unique Duplicate line suppression was added to the HonorBuddy Log window, so if a spell/ability was cast 3 times in a row it would appear to the user it was cast only once. Missing "Cast ssssss on Nnnnnnnn" log messages. Should be properly recognized and no longer retarget In some rare instances, HonorBuddy will detect a mob is in Line of Sight, while in WOW they are not. You will not notice this change until the next release of HonorBuddy after. false file modification error when Singular bundled with HonorBuddy. This setting is turned off by default, but can be enabled with one setting change if you are using the default WOW keyboard mappings for movement keys will temporarily disable all automatic movement for 3 seconds (configurable) from the last key you press. Setup keys matching your WOW Movement keys so attempts to manually move or assist your botted character in WOW while it is stuck, completing a quest objective, etc. Some classes may not fully recognize the AOE toggle, so please carefully report any occurrences in Singular thread. Provides support for turning on/off AOE Usage, Movement, and Combat. See the new Hotkeys tab in the Class Config window. If no tank is in party for 5 mins then bot leaves party instead of 1 min. This allows the script to handle quest turnin, looting chests for example. A lfg dungeon is nolonger automatically considered finished once LFG reward is received. Added an overload for ScriptHelpers.CreatePickupQuest and CreateTurninQuest that accepts a Func unitSelector parameter. Behaviors with the LocationHandler attribute attached are now passed the location as context of behavior. Dungeonbuddy should nolonger leave party if tank doesn't zone in right away at the start. Dungeonbuddy will now wait at spirit healer until area resurrection is performed when in a scenario. WoWPartyMember.InitId extension now works properly. Stonecore: Slaphide should nolonger be skipped if he's flying around (needs testing). Scarlet Monastery: The Scarlet Zealot that resurrects a Scarlet Judicator every 20-30 seconds should now be dealt with before engaging Commander Durand Scarlet Monastery: Tank should now pull groups outside of the chapel to avoid pulling multiple groups. Zul'Farrak: Entrance and exit locations added. Theramore's Fall script and profiles added
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A Brewing Storm and Brewmoon Festival Scenarios script and profiles added. * Executor should now work with two more directx versions, hopefully HB should now be able to attach to WoW in any architecture/directx combination. * Added a new check for the AutoEquip search function to allow us to filter out weapon types from certain classes. * AutoEquip2 should no longer try to equip items that requires a higher level then the character. * Talented has been rewritten to work with the new talent system. * Wild Imps have been added to hardcoded blacklist. * ForcedDismount should no longer let the character get stuck right above ground. * Flightor will now use MountDistance setting to determine if it needs to walk or fly. * Fixed a bug where Quest bot may sometimes stuck at returning a quest when the quest giver offers a gossip option.